Swimming
This is true when the player is swimming. Also activates when a Swimming power is active.
Type ID: apoli:swimming
Fields:
None.
Example:
"condition": {
"type": "apoli:swimming"
}
This is true when the player is swimming. Also activates when a Swimming power is active.
Type ID: apoli:swimming
None.
"condition": {
"type": "apoli:swimming"
}