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Materials

Data Type.

An Object used to define the properties of the block.

Fields:

Field Type Default Description
liquid Boolean false (Not yet documented, if discovered please let me know on the discord)
solid Boolean true (Not yet documented, if discovered please let me know on the discord)
blocks_movement Boolean true Stops the player from walking through the block.
blocks_light Boolean true Stops light from going through the block.
burnable Boolean false determines whether the block burns.
piston_behaviour Boolean normal (Not yet documented, if discovered please let me know on the discord) Values: normal, destroy, block, ignore, push_only

Examples:

"material": {
    "liquid": false,
    "solid": true,
    "blocks_movement": true,
    "blocks_light": false,
    "burnable": false,
    "piston_behaviour": "normal"
},